![]() A true generalist and expert in many disciplines, Nate has done everything from designing, building, and lighting entire game levels, to leading teams that set the bar for fidelity and quality in today's games. Nate has been a driving force behind many AAA titles, as is shown by his work on City of Heroes, God of War 2, God of War 3, Titanfall, and the latest God of War for the Playstation 4. Nate Stephens has been working in the video game industry over the past 18 years alongside some of the biggest studios such as Blizzard Entertainment, Respawn Entertainment, Cryptic Studios, and Playstation Santa Monica Studio. ![]() ![]() Nate Stephens Principal Artist - Playstation - Santa Monica Studio
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